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  1. Ever read Sun Tzu's "art of war". He was a Chinese general some 2000 yrs back and he published the said work. I m quite impressed by some of quotes from that work He says "All warfare is based on deception. Hence, when we are able to attack, we must seem unable; when using our forces, we must appear inactive; when we are near, we must make the enemy believe we are far away; when far away, we must make him believe we are near." How would one go on to implement such a thing in real life. Is this a nice arrow in an individuals quiver along with things like 1. Brown nosing 2. Flatter the one who seeks it. 3. Judge people's weak points based on what they utter from their own mouths. For instance : a friend kept his WhatsApp status "I don't want money, I don't want fame. I want greatness". It's clear how u milk this person. 4. Appear all innocent and naive. 5. Passive aggression
  2. Sangat/ Members, are cordially invited to participate by sharing/posting riddles, and by answering them also. I wlll be posting some. If anybody anwers correctly, then congrats to them, if not, iafter a few days, I will be posting the answers also. Some of them here they go: 1) I can hurt, I can help, I'm kind, Sometimes I'm not, I can be said, You can hear me, Yet you can't see neither touch me. What am I? 2) There is a word. It has five letters. Its last three letters refer to a skill of creating objects. Its middle three letters refer to one of the parts found at either side of your head. Its first two letters signify a male. The first four letters of it is the ability to use its middle three letters to detect sound. Its whole is found in you. What word is it ? 3) What gets dirtier, the more one washes? 4) I am a word of six; my first three letters refer to an automobile; my last three letters refer to a household animal; my first four letters is a fish; my whole is found in your room. What am I? 5) I am a seven lettered word; my first three letters refer to a place a driver sits in a bus. My first five letters refer to a small room on a ship; my middle three letters is a container people put waste in. My last three letters refer to one which catches fish. My whole refer to a furniture with doors. What am I?
  3. After hundreds of creative hours, the talented team at SikhNet has launched an interactive video game designed to appeal to, and inspire Punjabi and Sikh youth around the world. “Karma Game - The Ogre’s Curse” is a decision-making adventure game that teaches spiritual values and Punjabi culture. It is illustrated and narrated with the same high quality expected from commercial video games. The Karma Game does not boast of blood, guts, and gore like many top selling video games, but does promise a fascinating and positive storyline in a completely captivating environment. This is the first video game of its type, and is destined to be an enduring hit. SikhNet expects 300,000 players in the first month. The game is set in an old-style Punjabi village, with entertaining graphics that allow the player to roam and explore the environment. In the game, the player learns to communicate with others, to meditate, to be of service to the community, to defend the weak and poor, and to face the challenges of life with courage and conviction. Not only is the message positive and important, it is delivered in the modern and irresistibly attractive SikhNet style that speaks directly to the youth. Karma Game was the inspiration and invention of Guruka Singh Khalsa and Gurumustuk Singh Khalsa, the leaders of SikhNet. Before returning to SikhNet as its C.E.O., Guruka Singh was a Senior Producer for a major entertainment software company. “Creating a values-driven Sikh game has been a personal goal of mine for a long time”, says Guruka. “Young people spend an average of 7 hours each day engrossed in entertainment media, and I feel it is important to give them some positive alternatives. Karma Game embodies enduring and universal spiritual values and makes them understandable and accessible to youth everywhere. I am very excited about the game, and grateful to everyone who contributed to this massive effort.” SikhNet created Karma Game exclusively through the efforts of volunteers and charitable donations. It is available for all ages free of charge. Donations to offset the expenses of creating the game are gratefully accepted through the SikhNet site. Visit the Karma Game website Play the Karma Game Meet the team who made the game Donate to the Karma Game In addition to playing the game, your child can earn badges through real-world accomplishments at home and in the community. Special online badges can be earned by doing seva, learning to meditate, learning martial arts, trying their own turban as well as by original writing, artwork and videos. Your child can also share his or her accomplishments with friends and family! Earn Badges!
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